Yanfly's Core or any of the other resolution plugins out there. Mine is set to 1280x720. Seems like a good size.WOW !!! How did you set the battle so full screen ????
Yanfly's Core or any of the other resolution plugins out there. Mine is set to 1280x720. Seems like a good size.WOW !!! How did you set the battle so full screen ????
Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!Yanfly's Core or any of the other resolution plugins out there. Mine is set to 1280x720. Seems like a good size.
You mean, the bug with Auto-Battle and Guard?I'm still getting the auto-battle bug even after the update :/
Yes, When the Auto-Battle state/flag is on, the actors will always have full AT Bar.You mean, the bug with Auto-Battle and Guard?
This one I haven't dealt with here, at least not yet.
I guess you have a skill with "a.atb+=<some_amount>;" in its formula?Yes, When the Auto-Battle state/flag is on, the actors will always have full AT Bar.
Thank you so much btw for this plugin! More power!
Can you give me details of you how the event is set up? If you want, you can send it via PM. Might help me debug to try to figure out what's happening.Discovered a sort of quasi-bug, not sure if it has been discussed before.
I'm using an event string where, at the end of every turn, a variable decreases by 1. In this case, that's everytime an ally or enemy acts.
The problem is that sometimes - quite rarely though - the variable won't decrease. I haven't been able to pinpoint why, but I THINK this occurs when multiple actors have their AT gauges fill up at the exact same moment. They then get to act one after another, but the variable only decreases once rather than twice.
I've tried fiddling with the values to see if that affects it, but it hasn't so far.
Check if you have Yanfly's plugins updated. If I remember right, in one update he/she added a parameter to scale the backgrounds to fit the current resolution.Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!
oh! you're right. I'll just remove the auto-battle flag thenI guess you have a skill with "a.atb+=<some_amount>;" in its formula?
That's indeed bugged for Auto-battle.
It's bugged even in the base engine (if you use other sort of command like "a.gainMP(20);" for example).
Fixing that requires re-writing quite a bit of how Auto-Battle works, and it's something a bit independent from my plugin. I do might give it a spin later and release it as a separate, compatible, plugin.
But more directly, I'll be offering a different way to interact with ATB (using the Note field instead of the Formula field) that should allow us to avoid this issue (plus a few other corner cases from using the formula field).
Can you give me details of you how the event is set up? If you want, you can send it via PM. Might help me debug to try to figure out what's happening.
Thanks!
Be sure to use Yanfly's updated Core Engine and turn on the appropriate options in the plugin manager.Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!
How do I stretch the bars of HP , MP , TP and AT ???
No he hasn't, but he plans on releasing a new system to add on to his Battle Core. He just hasn't revealed what it is yet. Could be ATB, CTB or something else. The only thing he's released today is his Instant Cast which is something on it's own.be warned Ellye yanfly released thier own ATB system
Be sure to use Yanfly's updated Core Engine and turn on the appropriate options in the plugin manager.
For stretching the HP, MP, TP and ATB gauge bars, you have to change the new settings found in Ellye's updated ATB plugin to your liking.
You should play around with the settings to find what works best for you. If you're looking for my exact setup:ah , okay , and I have to change that line in "Ellye's updated ATB"????
Can confirm. I'm sure this is an accident, as it's not been officially released. But interesting nonetheless.