- Joined
- Oct 24, 2015
- Messages
- 347
- Reaction score
- 279
- First Language
- Portuguese
Made due to a request: http://forums.rpgmakerweb.com/index.php?/topic/48751-change-class-when-equipping-armor/
With this script, you can insert
<class_change:CLASS_ID>in the [Note] field of any equipment, so that when an Actor has that item equipped, he becomes of that class. He goes back to his class if he unequips the item or swap to something that doesn't have that attribute.
You can use this on any type of item, but it's highly advisable that you stick to using it on a single type throughout your project. A character can't have two classes at once, and using two equips that change class will just make the order that you equip them start deciding the final class (and allow for cheesy unequip tactics and such... it just gets overall messy).
Download:
http://pastebin.com/YAiicVmQ
With this script, you can insert
<class_change:CLASS_ID>in the [Note] field of any equipment, so that when an Actor has that item equipped, he becomes of that class. He goes back to his class if he unequips the item or swap to something that doesn't have that attribute.
You can use this on any type of item, but it's highly advisable that you stick to using it on a single type throughout your project. A character can't have two classes at once, and using two equips that change class will just make the order that you equip them start deciding the final class (and allow for cheesy unequip tactics and such... it just gets overall messy).
Download:
http://pastebin.com/YAiicVmQ


