- Joined
- Jun 27, 2014
- Messages
- 656
- Reaction score
- 166
- First Language
- English
Welcome to Elmlor Thread. At this time there is a lot of missing information that will be added and changed overtime. The idea of Elmlor is to have a nice RPG Story with a more open world sandbox like world. We are also going as far as adding things like tradeskills, harvesting, mining, and also adding things like player housing, outposts, keep and much more.
Current Features:
Site: Elmlor.com
Engine: RPG Maker VX Ace
Our Thought Process: Sandbox / Open World Features come first and Story / Lore Come second. We see so many amazing stories out there that we don't want to reinvent the wheel and try to compete against others but rather we like to focus our energy on the world and the interaction with it.
Videos:
Screenshots:
Dev Logs:
Current Features:
- 1024x768 Resolution
- Major Performance Improvements
- Harvesting / Mining
- Crafting
Site: Elmlor.com
Engine: RPG Maker VX Ace
Our Thought Process: Sandbox / Open World Features come first and Story / Lore Come second. We see so many amazing stories out there that we don't want to reinvent the wheel and try to compete against others but rather we like to focus our energy on the world and the interaction with it.
Videos:
Screenshots:
- Green to Snow Zone Transition Example - 12/1/2014
- Really small sample of the world so far - 12/1/2014
- Showing our Widescreen View
- Showing some of our Ores
- Showing our Crafting System.
Dev Logs:
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