- Joined
- Sep 9, 2015
- Messages
- 656
- Reaction score
- 857
- First Language
- English
- Primarily Uses
- N/A
Elohan
A game set on the planet of Elohan, is about resolving century's old conflicts. The player will be able to choose from a selection of races, genders, nationalities and classes. The game will reflect on the player's character throughout.
There are roughly 36 different races in the game.
There are over 2 dozen concepts created, including plants and animals.
There are roughly 11 animals concept at this point.
There are only 2 plants concept but plans to work on more.
There are 400+ icons needing converted to Ace format.
There are 5 NPCs created.
There are a dozen histories of peoples written.
The world consists of about a dozen factions, all spread through the continent of M'rak. There is a separate continent on the other side of the world not included in this release.
So far I've only worked on two class types. But I planned on having about 5 for early releases.
There are over 2 dozen concepts created, including plants and animals.
There are roughly 11 animals concept at this point.
There are only 2 plants concept but plans to work on more.
There are 400+ icons needing converted to Ace format.
There are 5 NPCs created.
There are a dozen histories of peoples written.
The world consists of about a dozen factions, all spread through the continent of M'rak. There is a separate continent on the other side of the world not included in this release.
So far I've only worked on two class types. But I planned on having about 5 for early releases.
There are several stories for the game, and many many independent stories for peoples and places.
The main story line for the player, or main quest line:
The lands of M'rak was once invaded by sailors of the Othra. In the first age the Othra claimed territory, and new alliances were forged. Some peoples united in a common cause against the Othra, others joined them in the quest for domination and superiority. Sometime in the second age, a new peoples were discoverd, the Khimra.
Every faction dreams of an alliance with the Khimra, they are god like and fabulously wealthy. The player is a temporary diplomat for their leader. He starts off seeking alliance for his people with the Khimra.
As it is discovered later, the Khimra are souls implanted into hosts by a necromancer, specifically they are the souls of the Kowa ancient kings, or Cataphrine.
The player must embark on an epic journey to use the allies available to master Drac possession, or the ability to own a Dragongfolk and dominate in combat.
The player will have choices along the way which will make or break any hope of resolving the conflicts of old, and prevent the Khimra from enslaving the world through cultural assimilation and parasitic hosts.
The main story line for the player, or main quest line:
The lands of M'rak was once invaded by sailors of the Othra. In the first age the Othra claimed territory, and new alliances were forged. Some peoples united in a common cause against the Othra, others joined them in the quest for domination and superiority. Sometime in the second age, a new peoples were discoverd, the Khimra.
Every faction dreams of an alliance with the Khimra, they are god like and fabulously wealthy. The player is a temporary diplomat for their leader. He starts off seeking alliance for his people with the Khimra.
As it is discovered later, the Khimra are souls implanted into hosts by a necromancer, specifically they are the souls of the Kowa ancient kings, or Cataphrine.
The player must embark on an epic journey to use the allies available to master Drac possession, or the ability to own a Dragongfolk and dominate in combat.
The player will have choices along the way which will make or break any hope of resolving the conflicts of old, and prevent the Khimra from enslaving the world through cultural assimilation and parasitic hosts.
The player will experience something similar to DnD 3.5e.
The starting sequences will be meant to immerse the player, and won't necessarily focus on story or in world content right away.
Actions will involve dice rolling and stat modifiers. The DM (npc) will adjust the experience for gameplay as things progress.
There will be about a dozen stats, magical and physical, aside from character identifications.
The starting sequences will be meant to immerse the player, and won't necessarily focus on story or in world content right away.
Actions will involve dice rolling and stat modifiers. The DM (npc) will adjust the experience for gameplay as things progress.
There will be about a dozen stats, magical and physical, aside from character identifications.


