- Joined
- Apr 4, 2022
- Messages
- 125
- Reaction score
- 88
- First Language
- English
- Primarily Uses
- RMMV
So after a few months with MV, I find myself unable to stand the total lack of consistency in proportion in the Final Fantasy inspired side view mode. While I can just about bear the jankiness of it when playing a game made by someone else, it embarrasses me to think of putting out a game that looks like that.
Therefore, I'm experimenting with front view battle and trying to figure out ways to get it to look as engaging as a well designed side view interface. I've already found plugins to allow face icons or bust art to be displayed on the combat screen, though my attempt to find serviceable voice samples to key to character attacks has so far turned up nothing.
I'm open to suggestions on what more I can do in this area to work with the front view model.
Therefore, I'm experimenting with front view battle and trying to figure out ways to get it to look as engaging as a well designed side view interface. I've already found plugins to allow face icons or bust art to be displayed on the combat screen, though my attempt to find serviceable voice samples to key to character attacks has so far turned up nothing.
I'm open to suggestions on what more I can do in this area to work with the front view model.