Mr. Trivel

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Name: Emerge Animations


Version: 1.0


Author: Mr. Trivel


Created: 2016-02-14


 


What does it do?


Makes enemies emerge with animation playing into battle.


 


Video:










 



How to use?


Use the following in enemy note fields:


<AppearAnimation: [Animation ID], [Visible Frame]>


[Animation ID] being ID of animation enemy uses before appearing.


[Visible Frame] From which animation frame enemy becomes visible.


 


In case of multiple animations listed in the same note field, random one will be picked.


 


Example:


<AppearAnimation: 118, 21>




 


Plugin: <GitHub>


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 



Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for non-commercial projects.


For commercial use contact Mr. Trivel.
 
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Snayff

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Looks awesome, great work. 
 

Lionheart_84

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Fantastic !!!! wonderful!!! Compliments!!! :guffaw: :guffaw: :guffaw:
 

Aidensmercy

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I just love all the little graphical plugins.


great plugin!
 

Yuu-Mon

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Nicely done. I can see this coming to great use. Thanks for this.
 

Lionheart_84

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I was thinking ... if you could make sure that the animation of the enemies, appear even when they die ... both monsters boss ... you can do ??? ;)
 

Mr. Trivel

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@Lionheart_84,


Do you mean to play an animation after enemy dies -- when collapsing animation happens? If yes, I'll think about that.
 

Lionheart_84

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Do you mean to play an animation after enemy dies -- when collapsing animation happens? If yes, I'll think about that.



Yes, say the animations that serve as collapse !!!


And for the boss ... a collapse animation Final Fantasy style 6 !!! ;)
 
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EthanFox

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Has anyone had a problem with this plugin with Hime's Enemy Reinforcements plugin?

(http://himeworks.com/2015/11/enemy-reinforcements-mv/)

I'm working in a sample project to test a battle system, and have removed/disabled everything apart from these two scripts.

When the battle starts, there's one enemy already on the field - they "emerge" correctly, with the right animation.

However, when the enemy uses the skill to summon reinforcements, the following happens:
  1. The summon occurs and the enemy spawns
  2. The animation does not play
  3. The summoned enemy is invisible (but functional, i.e. it attacks, can be attacked)
  4. The "normal" enemy who was already in the scene becomes invisible (but similarly, remains functional, i.e. can attack, be attacked)
It's definitely the interaction between these two plugins - I've removed everything else.

Hoping someone has come across this and knows a workaround, as it's bit of an issue - Hime's "enemy reinforcements" script works really well, and is fantastically useful, but looks really ugly without an emergence animation.
 

BlueDragonZ

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Hey there! Love your plugin just wondering if there's any way to use it so that it palys animations when an enemy dies depending on the skill, like if you use a fire skill it plays a flame animation and also have that certain enemies have certain animations that play no matter what, like a robot enemy will explode when it dies no matter the skill. Kind of like in shin megami tensei IV.
 

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