- Joined
- Aug 12, 2016
- Messages
- 11
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- 3
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- English
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- RMVXA
So I've (sort of) set up an idle animation that plays (currently) after 3 seconds of inactivity via eventing. However, if I try to set a Move Route to turn on the Player's Stepping Animation, they can no longer move, even if Repeat Action and Wait for Completion are disabled and Skip If Cannot Move is enabled, effectively locking up the game.
Here's the event page; it is a Parallel Process. I have tried placing Move Route just before the first Change Actor Graphic:
Please note that I DO NOT want the normal walking spritesheet to have the stepping animation when standing still. As a result, scripts like Victor's Character Control will not help.
Here's the event page; it is a Parallel Process. I have tried placing Move Route just before the first Change Actor Graphic:
Please note that I DO NOT want the normal walking spritesheet to have the stepping animation when standing still. As a result, scripts like Victor's Character Control will not help.


