Enabling Existing Weapon Graphic/Animation

Akoto

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Hi all,


May be a dumb question, but they all start to feel that way after a while. Nevertheless, my project is coming along!


I have a question about installing a new weapon graphic and its animations into the game. I needed to implement a katana for a character in my game. My copy of RPG Maker MV came with the Cover Art Characters Pack and Essentials Add-On, so upon checking out Weapons3.png in my project's System folder, I found that I already had a katana (three, in fact) ready and waiting there on the sheet. This is apparently standard if you have the first or perhaps both of the above packs.


It was my understanding that, in order to use it (since I don't have to go through the work of installing the graphic - that's already there to be used), I had to take three steps: 1. Create a new weapon type, 2. Create a weapon of that type, and 3. under the system tab, select the appropriate User-Defined in descending order on that sheet. The very first row on that sheet is a katana, so I just selected row one.


Unfortunately, when I go in to test the particular battle scene again, our opponent is still wielding an ordinary sword. Any ideas? If it's relevant, I have this in side-view mode and the actor is an ordinary battle sprite turned enemy via Yanfly's plugins.
 
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Shaz

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Is this one of your party members, or an enemy (as you used the term 'opponent')?  


If it's an enemy, see if you can give that weapon to one of your party members and see if it shows the correct animation in battle - if that's the case, the issue might be related to the plugin that lets you have side-view animated enemies.


If it's a party member, can you confirm that they actually do have that weapon equipped?  Can you show a screenshot of the Equip screen after equipping the weapon, then one of the Weapon tab with that weapon selected, and one of the System tab, showing the weapon type?
 

Akoto

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I gave equipping the weapon to an ally party member a try and, though the graphic is surprisingly tiny when viewed within game, it appears to switch.


So, I suppose this may be an issue of the plugin which allows you to use SV actors as enemies. It's a shame, as this was a fairly important scene! It might be worth noting, as well, that prior to my attempts to do this -- he used your generic sword weapon graphic without problem even as an enemy.
 
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Shaz

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I've moved this thread to JS Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.


@Yanfly may be able to take a look at the issue.
 

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