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Link to the Script: http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/?hl=%20shaz%20%20mouse%20%20script

Hello, I've come across an obstacle when designing some puzzles for my game.  What I'd like is for events marked via a comment or an enabled\disabled script call to allow the player to instantly move to that event and interact with it.

The reason I need it, is that when a puzzle is called I'll have the player transparent on a blank map.  The graphics for the puzzle will then be displayed prompting the player to click on the correct area of the graphic-where a touch event is underneath.  The way the script works now is that the invisible player will walk to the event to trigger it, (but waiting for the response can take a few seconds and cause confusion if the result is not an instant success or failure); from the very bottom of the map even at the highest movement speed.  

EX:

My only other option would be to change the player graphic to a navigator and have it move over the graphic when the mouse is clicked on the appropriate event.  Though this will still have a delay in result till the navigator sprite reaches the destination.

Would this be an easy task to amend the script as I described?  If not I'll look into alternatives.  Thank you in advance. 

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