Encounter 'Weight'

MisterTorgue

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It sounds insanely stupid of me to ask, but is it the higher the weight, the more chance to encounter?

for instance

Cave Bat Weight : 13 

Cave Bat *2 Weight : 9

Means you are more likely to encounter the single one?
 

mlogan

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I found this in the Help manual in Ace (it can be pretty handy from time to time):

Weight

Specifies the priority (0 to 100) for this enemy troop to appear as a battle opponent. When multiple enemy troops are set, the larger this value, the higher the encounter rate for this enemy troop.

Specifically, the encounter rate is calculated using the percentage accounted for by the total value of the weights of the enemy troops that were set.
For example, let's say you set a weight of 9 for troop A, 7 for troop B, and 4 for troop C. In that case, the encounter rate for troop A would be 9/20 (9 + 7 + 4 = 20) or 45%. Similarly, the rates for B and C would be 7/20 (35%) and 4/20 (20%), respectively.
 
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Liak

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Many things in RPG Maker VX Ace are weighted like that. Target rates (TGR) and action rates (what a monster does in battle), too.
 

MisterTorgue

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Many things in RPG Maker VX Ace are weighted like that. Target rates (TGR) and action rates (what a monster does in battle), too.
So monsters attack weights are 0-100 as well, always thought it was 0-10 opps :3
 

Liak

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No, it's not 0-100, but the probability is calculated similarly. If you have actions with priority 3, 4 and 5, then the first has a chance of 3/(3+4+5), the second 4/(3+4+5) and the third 5/(3+4+5).
 

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