- Joined
- Jan 12, 2016
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- 44
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I have made a skill that summons a dragon in the actors place. It calls a common event to replace the actor with the dragon. I have in battle event "turn end - span "turn""
to call common event that checks for state "knockout" on the dragon, to remove dragon and add the original actor. Working.
I am having trouble at the end of battle, where if the dragon is still present, he will be called back and replaced by actor (so the actor gains exp, not the summon)., I read Himeworks EndPhaseTriggers will check for any events it can run after battle so the second page I had the condition "don't run" span-battle and a conditional for if "dragon" is in party, then remove dragon, add actor. I know the "don't run" means do not run, i thought that might reserve the action until the end of battle. please help.
to call common event that checks for state "knockout" on the dragon, to remove dragon and add the original actor. Working.
I am having trouble at the end of battle, where if the dragon is still present, he will be called back and replaced by actor (so the actor gains exp, not the summon)., I read Himeworks EndPhaseTriggers will check for any events it can run after battle so the second page I had the condition "don't run" span-battle and a conditional for if "dragon" is in party, then remove dragon, add actor. I know the "don't run" means do not run, i thought that might reserve the action until the end of battle. please help.
