End of Battle Events?

Ichida za Zeal

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I know there's a plugin for checking existing event triggers at the end of combat, but is there a plugin that will trigger an event specifically when the battle is over?

The reason I ask is the only event trigger I can set up in the Troops menu is for when one particular enemy is at 0% HP, but I don't want my "end of battle event" to trigger if that one enemy is killed and others are still on screen, and obviously I can't set up Conditional Branches for other enemies' HP.

Basically the reason I want this is because I have a team of characters that are basically parodies of Power Rangers and I want them to de-morph at the end of non-boss battles.

So... can anyone help?
 

Joewoof

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How about this. On each map, place one Autorun Event called After Battle. In After Battle, you demorph your characters. The Autorun Event only triggers when Battle Fought Trigger is ON. So what you would be looking at is:

1. Add Yanfly's Base Troop Event plugin. This allows you to apply one Troop Event to all Troops.

2. In your Base Troop Event, Turn 0, set Battle Fought Trigger to ON.

3. In Autorun After Battle Event placed on each map, set Battle Fought Trigger to OFF, then demorph your characters. Make sure you use a Common Event so that you don't have to copy/paste further changes later on.

There, done!
 
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Ichida za Zeal

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That worked.

While I don't like having to put parallel events on every map, that does solve the problem, and I understand that I couldn't make it a Common Event or else it would run during battles.
 

Andar

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That worked.


While I don't like having to put parallel events on every map, that does solve the problem, and I understand that I couldn't make it a Common Event or else it would run during battles.
wrong - you can replace all those parralel process map events with a single parallel process common event.
No parallel process will work during battle, no matter if from a map event or common event.
 

thehackeryacker

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What if you need the character switched back so they can recieve the EXP instead of the replacement? I have a common event to "summon" a replacement for the actor, but want the summon character to return and the original back before the victory aftermath...also if the summon characters HP reaches 0.
 

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