Buckthorn

Endless Combat Dungeon
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Title.png


Current version: 0.4

sc2.png


Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls.

You move on a grid and each step advances time by half an hour and you'll need to eat, rest and spend your money wisely in the shops. You'll have to be careful as towns are only open during the day.

In combat you'll be able to take multiple actions with the use of "action points." Some stats like Occultism will let you cast multiple spells during your turn. Combat, as in the last game, is largely determined by rolling a 20-sided die. If you roll higher than the enemy, you'll get to attack.

Mana and Sanity are the same stat in this game. Casting spells too much without rest might make you go insane. You'll have hallucinations, blackouts or become ill.

Later in development there will be randomly-generated dungeons, fame/infamy will have a bigger reaction to how people feel towards you. A low fame/infamy value will get you in trouble with the law, bounty hunters will try and take you down, the king himself might send his armies after you.

The game will have many different endings, depending on your choices. They will be worth different amount of points, for example if you just want to settle down, have a family, it won't be worth that much. It'll be preferable to dying which will cut your end points in half.

sc3.png


SETTING
Inspirations are mostly taken from Conan the Barbarian, Thundarr the Barbarian, He-Man and Flash Gordon. It's a sword and sandal type of world but with some high-tech. Swords, spells, laser guns, and all that.

STORY
You were once a soldier of an evil wizard, but with the power of gods you gained free will and went rogue. Now you're free to make your mark upon the world of Shadowmain. Be a hero, or a villain, settle down or face your former master and vanquish them.

ecd2.png


WARNING/DISCLAIMER
The difficulty curve could be odd this time, as I try to do a game that's a bit different than usual. There might be sexual themes in the future, as well as religious references, gore and alcohol.

LINK
https://www.indiexpo.net/en/games/e-c-d-2-alpha

I need any feedback, tell me what you think of it and what could make this game more fun. Also reports of bugs/glitches and all that.
 
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FleshToDust

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That was really cool. The art-style, the dice rolling, the d&d and random stat rolls... Amazing. Keep it up!

Only thing I didn't fully get was how the power attack worked.
 

caethyril

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Awesome! :kaojoy:

At first I wandered around for like 100 steps or something with no encounters, wondered if I was doing something wrong...turns out I was just (un)lucky. Maybe change it so the odds of an encounter go up the more steps you take, or something like that? :)

The power attack works like "d20 - (number) = your hit roll, plus 2 * (number) bonus damage if it hits", right? (And no natural-20 hits.) I'm guessing there will be a tutorial area or something added later on, unless there's one already and I didn't find it.

Perhaps add a disease/poison indicator to the status window at the top, maybe by changing the HP icon? Also not sure if disease is implemented yet; I got a couple of levels of it from a lizard but then I got stabbed to death. >_>

Oh, and javelin doesn't show a wield/throw/examine thing when selected. :kaoswt:

[Edit: oops, I meant "d20", not "20". :kaoslp:]
 
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FleshToDust

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That seems really complicated but I guess that's d&d for you.
 

DecentTreatment

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You're fast! I loved the first title, so I'm definitely stoked for this one. :)
 

Buckthorn

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Awesome! :kaojoy:

At first I wandered around for like 100 steps or something with no encounters, wondered if I was doing something wrong...turns out I was just (un)lucky. Maybe change it so the odds of an encounter go up the more steps you take, or something like that? :)

The power attack works like "d20 - (number) = your hit roll, plus 2 * (number) bonus damage if it hits", right? (And no natural-20 hits.) I'm guessing there will be a tutorial area or something added later on, unless there's one already and I didn't find it.

Perhaps add a disease/poison indicator to the status window at the top, maybe by changing the HP icon? Also not sure if disease is implemented yet; I got a couple of levels of it from a lizard but then I got stabbed to death. >_>

Oh, and javelin doesn't show a wield/throw/examine thing when selected. :kaoswt:

[Edit: oops, I meant "d20", not "20". :kaoslp:]

Thank you for the report and suggestions, it's really appreciated. Right now the chance of encounter are 1 in 20, I expect to have more non-combat events later so I'll leave those odds for now.

I've already used so much space up there with the menu. Disease is in the game, it reduces max life by 1 per disease level every turn and can be cured by a Ring of Aid.

I've been trying to think of an easier way to show the player that they're sick. Problem is there can be so many things wrong with you all at once, you can be poisoned and diseased and later probably cursed all at the same time. Right now the only way to see is by using the Crystal Ball, in combat or at camp. Maybe one solution, though awkward would be on-screen buttons. Of course it'd probably make the game lag too much.

Yeah I know, some weapons I just haven't drawn yet so they don't do anything. Only weapons that work are the standard club, the dagger and the short sword. Mostly been working lately how quests are going to work, and best seems to be that you can only take on ONE quest at a time and cancel the current one in a town.
 

Buckthorn

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That seems really complicated but I guess that's d&d for you.

I know it's a bit strange. Basically you reduce your roll with the number chosen, but if you manage to hit anyway, then the number you chose will be doubled and added to the final damage.

I'm actually fixing it now so the damage will be tripled instead, otherwise it won't make much difference choosing low numbers.

So if you choose 9, then +21 damage will be added to the final outcome.

Edits: Explaining in an easier way.
 
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FleshToDust

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Ah. While I was playing I did it and put the highest number(9) in and I think I missed. Next one I put a 2 and hit. Wasn't sure the difference. Thanks for the explanation even if I'm even more confused lol.
 

Buckthorn

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Ah. While I was playing I did it and put the highest number(9) in and I think I missed. Next one I put a 2 and hit. Wasn't sure the difference. Thanks for the explanation even if I'm even more confused lol.

Well it helps. It means I need to work on explaining rules better (Within the game itself.)
 
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Freank

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Another great game! Congratulation! I love your style!

p.s. but warning about the palette.
 

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