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- Mar 16, 2012
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I'll be taking down the download soon, since this version was released around May last year, and doesn't present an accurate version of what the new release will be like. This is just a list of updates that will appear:
UPDATES:
Exploration is now a combination of both world-map exploration and the open-endedness of the old demo.
Yes, now you can scratch around in peoples cabinets, and even find an object or two.
There are no enemy encounters on the world map. Battles are done through open-ended exploration, and enemies are indicated on-screen.
Regarding battles, this is what I've come up with.
- Special stat buffs/conditions or 'moodlets'.
i.e If Laine drops below 25% of her max HP and Patrick happens to become incapicitated, then she will become 'Enraged' i.ow. her ATK and DFS goes up by 75%. However, if Patrick is not KO'd, then he in turn, will get the 'Terrified' buff, which decreases his DFS and SPI by 50%.
Encountering the 'Nyx-type' enemies will give party members the 'Fear' moodlet as well, i.o.w, drops all stats by 50%.
Rare cases will see party members become 'Petrified', i.o.w, cannot act at all or to become 'Berserked'. Keep Reverse handy ( Siglud starts off with this skill ).
- Automatic status buffs to the entire party when party members drop to 50% or below of their maxHP.
- Weapon Triad: Each primary weapon type ( swords, spears and axes ) will have a unique 'element' attached to it. Swords will have the 'Slashing' element, spears the 'Piercing' element and Axes the 'Blow' element. All 2-handed weapons ( such as greatswords, heavy axes and spears ) will have the Blow element as well.
- It will affect the outcome of numerous fights with various creatures found throughout Elendia:
For example, 'transparent' or 'translucent' enemies such as the Sullaghan/slime family and Anemone family, are immune to all physical-based attacks. They are primarliry vulnerable to the poison status and fire magic.
'Shell-type' enemies, such as Crabions and Pinchions, are immune to Slashing and Piercing weapon types, as their natural defense makes it very hard for swords and spears to penetrate them. However, they are weak against heavy weapons with the 'Blow' element. The same holds true for most high-defense enemies.
These enemies are faster than you think... Don't even think of using ordinary swords and spears against them. Where's Pat when you need him? And ignore the battle faces. They are all placeholders. Same with the sprites.
- Undead enemies automatically have the 'Reverse' status effect on them. They can be damaged with Patrick's 'Mercy' skill, the Vitas Scrolls or skills with the 'Poison' status effect applied.
- Heavy weapons, while very powerful, have low accuracy. A Gauntlet or two is recommended. None of these weapons Hit is above 80... ><
Updated menu screens: With the new character art:
Any queries and feedback will be greatly appreciated. Oh, and I'm looking for 3 more beta-testers to test this game! I already have 3 confirmed testers, but more would be welcome. ^^
Until next time!
UPDATES:
Exploration is now a combination of both world-map exploration and the open-endedness of the old demo.
Yes, now you can scratch around in peoples cabinets, and even find an object or two.
There are no enemy encounters on the world map. Battles are done through open-ended exploration, and enemies are indicated on-screen.
- Special stat buffs/conditions or 'moodlets'.
i.e If Laine drops below 25% of her max HP and Patrick happens to become incapicitated, then she will become 'Enraged' i.ow. her ATK and DFS goes up by 75%. However, if Patrick is not KO'd, then he in turn, will get the 'Terrified' buff, which decreases his DFS and SPI by 50%.
Encountering the 'Nyx-type' enemies will give party members the 'Fear' moodlet as well, i.o.w, drops all stats by 50%.
Rare cases will see party members become 'Petrified', i.o.w, cannot act at all or to become 'Berserked'. Keep Reverse handy ( Siglud starts off with this skill ).
- Automatic status buffs to the entire party when party members drop to 50% or below of their maxHP.
- Weapon Triad: Each primary weapon type ( swords, spears and axes ) will have a unique 'element' attached to it. Swords will have the 'Slashing' element, spears the 'Piercing' element and Axes the 'Blow' element. All 2-handed weapons ( such as greatswords, heavy axes and spears ) will have the Blow element as well.
- It will affect the outcome of numerous fights with various creatures found throughout Elendia:
For example, 'transparent' or 'translucent' enemies such as the Sullaghan/slime family and Anemone family, are immune to all physical-based attacks. They are primarliry vulnerable to the poison status and fire magic.
'Shell-type' enemies, such as Crabions and Pinchions, are immune to Slashing and Piercing weapon types, as their natural defense makes it very hard for swords and spears to penetrate them. However, they are weak against heavy weapons with the 'Blow' element. The same holds true for most high-defense enemies.
These enemies are faster than you think... Don't even think of using ordinary swords and spears against them. Where's Pat when you need him? And ignore the battle faces. They are all placeholders. Same with the sprites.
- Undead enemies automatically have the 'Reverse' status effect on them. They can be damaged with Patrick's 'Mercy' skill, the Vitas Scrolls or skills with the 'Poison' status effect applied.
- Heavy weapons, while very powerful, have low accuracy. A Gauntlet or two is recommended. None of these weapons Hit is above 80... ><
Updated menu screens: With the new character art:
Until next time!
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