- Joined
- Apr 13, 2013
- Messages
- 694
- Reaction score
- 101
- First Language
- French
- Primarily Uses
- RMMV
Since the basic enemy positioning on the Troop tab is very limiting especially for higher resolutions, l decided to request it as l cant find another way.
A tag on the enemies can be used to specify at which position you want them to be. (example: <Pos: X,Y>)
Multiples tag can be used on enemies. in that case, it will use one of them randomly.
If an enemy is already on the same position and all the tags are used already, the enemy won't spawn at all(can be turned on/off)
Only tagged enemies will spawn that way, not tagged ones will use the normal troop tab position.
Will be called at battle start and when summoned with scripts like http://himeworks.com/2015/11/enemy-reinforcements-mv/
A tag on the enemies can be used to specify at which position you want them to be. (example: <Pos: X,Y>)
Multiples tag can be used on enemies. in that case, it will use one of them randomly.
If an enemy is already on the same position and all the tags are used already, the enemy won't spawn at all(can be turned on/off)
Only tagged enemies will spawn that way, not tagged ones will use the normal troop tab position.
Will be called at battle start and when summoned with scripts like http://himeworks.com/2015/11/enemy-reinforcements-mv/


