Enemies Battle Positioning

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lolshtar

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Since the basic enemy positioning on the Troop tab is very limiting especially for higher resolutions, l decided to request it as l cant find another way.

A tag on the enemies can be used to specify at which position you want them to be. (example: <Pos: X,Y>)

Multiples tag can be used on enemies. in that case, it will use one of them randomly.

If an enemy is already on the same position and all the tags are used already, the enemy won't spawn at all(can be turned on/off)

Only tagged enemies will spawn that way, not tagged ones will use the normal troop tab position.

Will be called at battle start and when summoned with scripts like http://himeworks.com/2015/11/enemy-reinforcements-mv/
 

lolshtar

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Jeremy Cannady

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I thought we had something like this already. I may be confused. 

Just a question: what resolution is this based off of? For example a wide screen user could have more enemies fit on the screen or is their some limit?
 

originalduffman

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I understand the need for this. Setting the game to a higher resolution can make placing enemies properly a real pain. I have no scripting experience though. Just adding my two cents so hopefully someone who could make this will see the need to do so. 
 

lolshtar

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I thought we had something like this already. I may be confused. 

Just a question: what resolution is this based off of? For example a wide screen user could have more enemies fit on the screen or is their some limit?
The troop http://puu.sh/lYSfT/10a93859db.png is based on the default resolution of MV, as you can see, the battleback doesnt even fit and you cant even place enemies upon a certain point
 

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This really isn't complicated. Might see if I can do it within the next week or so.


The complexity comes in where you might have several enemies occupying the same space - how do you choose which one to throw away, if they are not the same type of enemy? If you had a boss and his minions, it would be silly to reject the boss enemy because there was already a minion in his available spot(s).
 

lolshtar

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This really isn't complicated. Might see if I can do it within the next week or so.

The complexity comes in where you might have several enemies occupying the same space - how do you choose which one to throw away, if they are not the same type of enemy? If you had a boss and his minions, it would be silly to reject the boss enemy because there was already a minion in his available spot(s).
You're right but in this case it would be a developer mistake, all he have to do to prevent that is to put more positions than the amount of enemies he put into his troop.
 

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Rayhaku808

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This would be really cool! I hope this sees the light of day
 
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