Enemies declare action in advance

GDSquid

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So I want to implement a mind reading skill that causes enemies to announce what skill they will use before you choose your action for the round. So like at the end of the round you'd see "goblin1 is planning to use a healing potion" or whatever. And then you choose your action and on it's turn it's guaranteed to use the healing potion instead of one of it's other attack options. I'd like this to not change the actual ai behavior so that the chance the enemy uses a healing potion or whatever will not be changed by the act of reading its mind.


This looks really hard to me and I'm not sure it's possible without lots of scripting. But I could be missing something so I wanted to ask. I use VX Ace.


Edit: Since this seems to be really hard, would it be easier to have the skill simple tell you the enemy's attack pattern? (Obviously I could do that manually for every enemy but I'm asking if I could make it display the same data as is used for the ai to avoid copy bugs)
 
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Andar

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I've moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.



It does require scripting, and even with scripts it's not easy - you need a script that rewrites part of the battlesystem and the AI functions as well.
 

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