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So I want to implement a mind reading skill that causes enemies to announce what skill they will use before you choose your action for the round. So like at the end of the round you'd see "goblin1 is planning to use a healing potion" or whatever. And then you choose your action and on it's turn it's guaranteed to use the healing potion instead of one of it's other attack options. I'd like this to not change the actual ai behavior so that the chance the enemy uses a healing potion or whatever will not be changed by the act of reading its mind.


This looks really hard to me and I'm not sure it's possible without lots of scripting. But I could be missing something so I wanted to ask. I use VX Ace.


Edit: Since this seems to be really hard, would it be easier to have the skill simple tell you the enemy's attack pattern? (Obviously I could do that manually for every enemy but I'm asking if I could make it display the same data as is used for the ai to avoid copy bugs)

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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