I have a couple of enemies which, when I created the troop, I set to 'Appear Halfway'. Their appearance is dependent on the HP of the Boss. However, unless I set them to a 'dummy' enemy with a blank sprite, I can still see them. I then have to do a 'Enemy Transform' command as well as the 'Enemy Appear' command.
The battle begins, and, with the blank sprite, they are not visible.
But, if an all-party skill is used, they take damage. I know this because I'm using Yanfly's script which shows enemy HP bars. Those bars come up and I can see that HP has been removed.
When the condition is met, they appear, with their reduced HP.
How is it possible for them to take damage when, strictly speaking, they are not 'there'? How do I prevent that? Am I supposed to do something in addition to simply clicking 'Appear Halfway' when setting up the troop?
I would also love to know how to ensure that their HP bars don't show until they appear, but that is probably the subject of another thread. Or it may be the consequence of incorrectly setting them up in the first place.
I have a nasty feeling that I have overlooked something incredibly basic.
Thank you.
The battle begins, and, with the blank sprite, they are not visible.
But, if an all-party skill is used, they take damage. I know this because I'm using Yanfly's script which shows enemy HP bars. Those bars come up and I can see that HP has been removed.
When the condition is met, they appear, with their reduced HP.
How is it possible for them to take damage when, strictly speaking, they are not 'there'? How do I prevent that? Am I supposed to do something in addition to simply clicking 'Appear Halfway' when setting up the troop?
I would also love to know how to ensure that their HP bars don't show until they appear, but that is probably the subject of another thread. Or it may be the consequence of incorrectly setting them up in the first place.
I have a nasty feeling that I have overlooked something incredibly basic.
Thank you.



