Spindaboy

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I have an enemy skill that when used is meant to revive a fallen enemy with full HP. However, this does not happen and the enemy instead uses the skill on itself or another enemy that is alive
 

Wavelength

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Are you sure you have the Scope correctly said to "One Ally (Dead)" not "One Ally"?


If so, and it's still not behaving correctly, you may want to try implementing it as a Common Event that runs when the skill is used (checking each troop member for KO status and reviving/healing the first KO'ed member it finds) - reply to this post if you need help figuring out how to do that.
 

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