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Ok, I tried searching for a similar discussion, but didn't see exactly this:  

I've been learning RPGMAker MV, and am a TOTAL newbie at actually making anything yet.  Still very much learning the system and "themes", and have not played other games you Community folks have probably known about for years.   So, this may be a moot question.

Is it a nifty idea to have enemy health hidden, but have the battlers show "battledamage" as they get weaker?   (or has it been tried and found wanting?)

Essentially using the Troop's BattleEvents, in combination with multiple "Enemies" of the same type, with different images.  A simple conditional will then just use Enemy-Transform event to change to the different images?  

It is probably a lot more work than simply loading a HealthBar plugin, but I kinda like it..... the Boss Monster shows when he is getting weakened. at 50%, the Ogre is starting to look bloodied a bit.  Then, at 15% he's a bit worse off, with broken horns and dark bruising all over!  Then he's dead,  you win.

Thoughts? 

Example:

 

Oh, and if you want to see what I mean, live, this is our first "real game", made my myself and young son, using pretty much the default data.  Playable via Web-browser, as long as its not IE...  Go fight the End Boss, once you upgrade Hero's equipment or reach "mage= lvl 10" via the free drinks in the Pub.

http://maebius.net/Demo/

Notes:
- It's short, takes about 10 minutes, if that, once you know what you are doing.
- It is horribly unbalanced.
-It has little-to-none character development and story.
-But, it works
 We used this to learn the engine, and play around with "What can you do? ..ooh, neat you can do this!"

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