Enemies stop spawning on map tiles with event id's

cjewell77

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I have a map. One small section has an event id of 255. I assigned the basic slime to region 255 with a weight of 100 and I tried 5 just for the fun of it. Even if I assign an enemy to the entire map I have no encounters in that region..... Outside of that region encounters work fine. Attached is a picture of my issue. I appreciate any help given.

Thank you

I dont know why it uploaded is such bad quality sorry

Untitled.png

Untitled.png
 
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Shaz

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That's very difficult to see. Can you please redo your screenshot posts, with just a single screen per image so they can be viewed at a better size?


Actually, by the colour, it looks like you've used 254, not 255. But yeah, too small to actually see the numbers on the map or in the properties.
 
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cjewell77

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Well on my computer is is high def. I dont know why the heck it uploads like that. BUT regardless I figured it out. I am using Yep_RegionEvents. I had to add a battle processing and add the enemies to the common even I was using to change the backgrounds. 
 

Shaz

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It uploads like that because it looks like you're using 2 monitors. Print Screen will capture what's on both monitors. You can use Alt+Print Screen to just get the current window, which would give us what we need to see. Otherwise you can use an image editing program to paste the image, then split it into 2 images and save. Otherwise it's just too small to read.
 

cjewell77

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It uploads like that because it looks like you're using 2 monitors. Print Screen will capture what's on both monitors. You can use Alt+Print Screen to just get the current window, which would give us what we need to see. Otherwise you can use an image editing program to paste the image, then split it into 2 images and save. Otherwise it's just too small to read.
Cool thanks for the tip I appreciate it. My project is still at least 6 months from being completed. I've spent 5 hours today just inputting custom weapons armors and enemies
 

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