- Joined
- Apr 26, 2014
- Messages
- 211
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I currently have 2 creatures: A Sahuagin and a Jellyfish. When the Sahuagin gets wet, he's supposed to start summoning Jellyfish.
I've found that I can cause the Sahuagin to use a skill if affected by a state, but I need to set the skill up and I'm pretty sure I need to use a common event for it.
I'm thinking a conditional branch to see if each enemy slot is full and, once it finds an empty slot, use .... something.
I was thinking of using the Enemy Appear command but it doesn't seem to let me specify an enemy. Enemy transform does....
so maybe Enemy Appear followed by Enemy Transform?
I've found that I can cause the Sahuagin to use a skill if affected by a state, but I need to set the skill up and I'm pretty sure I need to use a common event for it.
I'm thinking a conditional branch to see if each enemy slot is full and, once it finds an empty slot, use .... something.
I was thinking of using the Enemy Appear command but it doesn't seem to let me specify an enemy. Enemy transform does....
so maybe Enemy Appear followed by Enemy Transform?

