- Joined
- May 28, 2016
- Messages
- 49
- Reaction score
- 6
- First Language
- american
- Primarily Uses
- RMMV
This plugin will be very useful to people, mostly because this plugin will be useful in making your games not as... RPG MAKER-y
The plugin has one purpose and one purpose only, the plugin should be able to change a group of enemies messages from:
"The X appeared!"
"The X appeared!"
to this:
"The X and it's cohort appeared!"
or
"the %1 was defeated"
"the %1 was defeated"
to:
"the X returned to the dust of the earth!"
"the X became tame!"
NOTHING ELSE WILL BE CHANGED
Explanation:
The plugin's main feature is to add a note to enemies to change the emerge and defeat message to a custom one
The plugin should also read for a tag on a troop name (EX: <group>) if the troop name has the group on it, it will display one message saying: "The (random enemy name) and it's cohort appears!" but keep each enemies defeat message to the one defined by the developer
I want this plugin because I really think this will be great to remove the stigma of all RPG Maker Games being the same thing over and over again, and because it's cool and I'm making an EarthBound fan game and I need it lol
Clarification:
If a troop has no group tag it should display the custom appear and defeat message of the enemy in the troop, if a group has <group> attached it should display "the X and it's cohort!" message, and display each individual defeat message for enemies so a troop of a bat and a zombie it should display "the (random enemy name) and it's cohort" but display a different defeat message for each enemy.
IT SHOULD NOT CHANGE ANYTHING ELSE, it should still display each enemy damage percentage as that enemy
it should not say "The Zombie and it's cohort took 999 damage" if it is a group, please make sure it does not do this
Cringe but helpful visual example:
Bonus Feature (unnecessary)
TL;DR
The plugin lets the developer change the emerge and defeat message of an enemy in the notes and if they dev adds a <group> tag to the troop name it will display "the X and it's cohort" however the defeat message will still be the one set for each enemy
status, damage, attacking none of that is changed
(feel free to release this to the public, if you have any other quebstion just ask
Thanks in advance
The plugin has one purpose and one purpose only, the plugin should be able to change a group of enemies messages from:
"The X appeared!"
"The X appeared!"
to this:
"The X and it's cohort appeared!"
or
"the %1 was defeated"
"the %1 was defeated"
to:
"the X returned to the dust of the earth!"
"the X became tame!"
NOTHING ELSE WILL BE CHANGED
Explanation:
The plugin's main feature is to add a note to enemies to change the emerge and defeat message to a custom one
The plugin should also read for a tag on a troop name (EX: <group>) if the troop name has the group on it, it will display one message saying: "The (random enemy name) and it's cohort appears!" but keep each enemies defeat message to the one defined by the developer
I want this plugin because I really think this will be great to remove the stigma of all RPG Maker Games being the same thing over and over again, and because it's cool and I'm making an EarthBound fan game and I need it lol
Clarification:
If a troop has no group tag it should display the custom appear and defeat message of the enemy in the troop, if a group has <group> attached it should display "the X and it's cohort!" message, and display each individual defeat message for enemies so a troop of a bat and a zombie it should display "the (random enemy name) and it's cohort" but display a different defeat message for each enemy.
IT SHOULD NOT CHANGE ANYTHING ELSE, it should still display each enemy damage percentage as that enemy
it should not say "The Zombie and it's cohort took 999 damage" if it is a group, please make sure it does not do this
Cringe but helpful visual example:
- The Urban Zombie and it's cohort appeared!
- Ness tried PSI SCREENNUKE Ω!
- The Urban Zombie took 999 damage!
- The Urban Zombie returned to the dust of the earth!
- The Zombie Possessor took 999 damage!
- The Zombie Possessor disappeared into thin air!
YOU WON!
Bonus Feature (unnecessary)
- Label as group of same or group of different so you can have "a pair of bats swoop down" or the cohort message
- change cohort message to custom message
TL;DR
The plugin lets the developer change the emerge and defeat message of an enemy in the notes and if they dev adds a <group> tag to the troop name it will display "the X and it's cohort" however the defeat message will still be the one set for each enemy
status, damage, attacking none of that is changed
(feel free to release this to the public, if you have any other quebstion just ask
Thanks in advance
Last edited:
