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Or... I assume that they aren't supposed to work this way...?
So, seeing as that my previous plans failed due to script incompatibility issues, I decided to try a new strategy for my super secret boss.
Every 3 turns, he's supposed to "change classes". This is done by using a Troop event which calculates a random number into a variable and then, based on which number is chosen, changes him to a specific class (which is a state). Here's the event in question.
(This is just a shortened version. Once I've got the kinks worked out, I'll add the rest of the classes).
Now, once our enemy has gained his new class, his attack patterns change. I have his skills set up so that only Black Magic is used when he's in the Black Mage state/class, and only Knight skills are enabled when he's a Knight. Problem is... it doesn't seem to be working correctly...
For example, I've seen him use Armor Break after having switched to Black Mage... which should not be possible... The Action Patterns clearly specify that, for example, Blizzard, is only set to be used when the boss is afflicted with the Black Mage state. So what's the deal? Am I doing something wrong?
So, seeing as that my previous plans failed due to script incompatibility issues, I decided to try a new strategy for my super secret boss.
Every 3 turns, he's supposed to "change classes". This is done by using a Troop event which calculates a random number into a variable and then, based on which number is chosen, changes him to a specific class (which is a state). Here's the event in question.
(This is just a shortened version. Once I've got the kinks worked out, I'll add the rest of the classes).
Now, once our enemy has gained his new class, his attack patterns change. I have his skills set up so that only Black Magic is used when he's in the Black Mage state/class, and only Knight skills are enabled when he's a Knight. Problem is... it doesn't seem to be working correctly...
For example, I've seen him use Armor Break after having switched to Black Mage... which should not be possible... The Action Patterns clearly specify that, for example, Blizzard, is only set to be used when the boss is afflicted with the Black Mage state. So what's the deal? Am I doing something wrong?
