Enemy Appear halfway and Holder

Nosleinad

Storyteller
Veteran
Joined
Dec 12, 2012
Messages
351
Reaction score
29
First Language
Portuguese
Primarily Uses
  Hi everyone,

  This one is pretty fast to explain: I am using holder animated battlers for actors and enemies through symphony. I want to use the default "Appear halfway" command during a battle, but something very odd happens when monster are using holder spritesheets.

  They actually appear at the beggining of the battle, at least visually, as they can't be selected nor attack. So i ask if it's simple to fix this (unfortunatelly i doubt it) or if it must involve a lot of codes.

  I already tested all the summom scripts available for RMVX ace, and all of them seem to not work with my current scripts, specially Yanfly HP gauges.
 

Nosleinad

Storyteller
Veteran
Joined
Dec 12, 2012
Messages
351
Reaction score
29
First Language
Portuguese
Primarily Uses
Last bump  :rock-right:
 

Hailren

Title Screen Master. Rpg Maker Artist.
Veteran
Joined
Aug 3, 2013
Messages
179
Reaction score
61
First Language
English
Primarily Uses
  Hi everyone,

  This one is pretty fast to explain: I am using holder animated battlers for actors and enemies through symphony. I want to use the default "Appear halfway" command during a battle, but something very odd happens when monster are using holder spritesheets.

  They actually appear at the beggining of the battle, at least visually, as they can't be selected nor attack. So i ask if it's simple to fix this (unfortunatelly i doubt it) or if it must involve a lot of codes.

  I already tested all the summom scripts available for RMVX ace, and all of them seem to not work with my current scripts, specially Yanfly HP gauges.
I'm getting that problem too it seems, I'm not sure whats going on though. dont know if this will help but here is a video that will show whats going on with me anways. https://www.youtube.com/watch?v=ertY6CBc4Ng the enemy's show up before conditions are met but don't take any actions till after the conditions are met. I am using Yami Ace Kaduki Battlers  2013.02.01 ver the only way I fond to have them come in naturally is if you just use them as a battler and not a character called by the script like my friend boldpaste2 said "I think the problem is that the interpeter only knows how to handle battlers and not sprites called on by third party scripts."
 
Last edited by a moderator:

Latest Threads

Latest Posts

Latest Profile Posts

Looking back at some sketches, and game design documents on my PC dated summer of 2015. I started development with the release of MZ, but in 2015, I felt a strong desire to make a game out of the blue. I remember feeling sad for no apparent reason, and all these ideas rushed into my head. Now that I think about it, since that day, everything has become easier to do on my PC . . . it’s very creepy.
Everything's going to be alright! We're all in this together. <3
Aaaaannd published my game's tech demo. :D

Feel free to download and play it. And give feedback!
Hey everyone, we know that the edit bar is missing. We're working on it. You can talk about it in the announcement here: https://forums.rpgmakerweb.com/index.php?threads/forum-errors-missing-edit-bar-etc.132715/
So, explain why we can no longer use BBC code or smilies in our posts? This sparks much sadness...

Forum statistics

Threads
107,794
Messages
1,032,257
Members
139,941
Latest member
Finley
Top