- Joined
- Dec 12, 2012
- Messages
- 351
- Reaction score
- 29
- First Language
- Portuguese
- Primarily Uses
Hi everyone,
This one is pretty fast to explain: I am using holder animated battlers for actors and enemies through symphony. I want to use the default "Appear halfway" command during a battle, but something very odd happens when monster are using holder spritesheets.
They actually appear at the beggining of the battle, at least visually, as they can't be selected nor attack. So i ask if it's simple to fix this (unfortunatelly i doubt it) or if it must involve a lot of codes.
I already tested all the summom scripts available for RMVX ace, and all of them seem to not work with my current scripts, specially Yanfly HP gauges.
This one is pretty fast to explain: I am using holder animated battlers for actors and enemies through symphony. I want to use the default "Appear halfway" command during a battle, but something very odd happens when monster are using holder spritesheets.
They actually appear at the beggining of the battle, at least visually, as they can't be selected nor attack. So i ask if it's simple to fix this (unfortunatelly i doubt it) or if it must involve a lot of codes.
I already tested all the summom scripts available for RMVX ace, and all of them seem to not work with my current scripts, specially Yanfly HP gauges.