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- Nov 2, 2015
- Messages
- 61
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- Spanish
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Hello people. First of all, sorry if I don't explain well enough but english is not my first language 
Ok, so I'm making my very first game (I have been working on it in my spare time for a while) and I just started with all the eventing, switches and variables things. I already know how to do the simplest things, and now I want to move to something more elaborated.
First, these images will help you to understand what i want to do:
This is the map is the basement where I want all the action to take place. The white square is a transfer event to the main floor of this building where a mad scientist is ocuppied with his stuff of mad scientist. The red circle is a lever event (See second image).
And this is the second event page (Forget about #3, I was using it for testing):
As you can see this is a very basic event: The character pulls the leverr, the levers goes down, sprinklers BGS goes off, and if character tries to put it back to up position, it says that its already activated (2nd event page).
Now, what I want is this: When the player pulls the lever, and the sprinklers go off, I want that the mad scientist comes down (appears in the white square) and comes where the player is (in front of the red circle), and a battle starts. And when the mad scientist is defeated, delete him from the main floor.
I have basic understanding on set movement route events, but I have no idea how to do this. I think it needs a command where the yellow arrow is in the second image, but I'm not enterily sure.
Hope you can help me
and thanks everybody.
Ok, so I'm making my very first game (I have been working on it in my spare time for a while) and I just started with all the eventing, switches and variables things. I already know how to do the simplest things, and now I want to move to something more elaborated.
First, these images will help you to understand what i want to do:
This is the map is the basement where I want all the action to take place. The white square is a transfer event to the main floor of this building where a mad scientist is ocuppied with his stuff of mad scientist. The red circle is a lever event (See second image).
And this is the second event page (Forget about #3, I was using it for testing):
As you can see this is a very basic event: The character pulls the leverr, the levers goes down, sprinklers BGS goes off, and if character tries to put it back to up position, it says that its already activated (2nd event page).
Now, what I want is this: When the player pulls the lever, and the sprinklers go off, I want that the mad scientist comes down (appears in the white square) and comes where the player is (in front of the red circle), and a battle starts. And when the mad scientist is defeated, delete him from the main floor.
I have basic understanding on set movement route events, but I have no idea how to do this. I think it needs a command where the yellow arrow is in the second image, but I'm not enterily sure.
Hope you can help me
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