Good evening. While working on battle animations for a first person game, I've been thinking about how to indicate to the player which enemy is attacking, without having the enemy flash on screen. Eventually I decided to settle on an animation system similar to what we see in Lisa the Painful, or Earthbound, where an enemy sprite moves forward toward the camera while the battle animation plays.
Basically something like this, where we can see the enemy sprites move side to side, or forward, during an attack.
I have yanfly's battle system, and three action sequence packs, currently installed, but I'm not very familiar with them. Does anyone know of a way I could achieve this effect when an enemy attacks during combat?
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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