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- Aug 24, 2012
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I know there are scripts to set enemy locations out there, but they seem to restrict the enemy to one location for all troops. (Mr. Trivel and Yami are the only ones I've found)
But I want it so that the enemy could be possible in other locations, but not randomly in other locations. (I've had enemies overlap with the Mr. Trivel script)
So I'm looking for something that could be like how some of the actor battler positions scripts work, setting actor #1 to a certain position, actor #2 to a certain position, and so on regardless of what actor is actually in play, but instead with the enemies.
(All my monsters are fitting into a 128x128 box so It shouldn't matter what order they are going in any battle, but I wanted the locations to be consistent between all battles, I made a rough design showing my idea of how the battle would look, with enemies on the left and actors on the right. There aren't going to be more that 3 monsters in battle ever either)
https://s22.postimg.org/l2xsgfoht/Checkered2.png
But I want it so that the enemy could be possible in other locations, but not randomly in other locations. (I've had enemies overlap with the Mr. Trivel script)
So I'm looking for something that could be like how some of the actor battler positions scripts work, setting actor #1 to a certain position, actor #2 to a certain position, and so on regardless of what actor is actually in play, but instead with the enemies.
(All my monsters are fitting into a 128x128 box so It shouldn't matter what order they are going in any battle, but I wanted the locations to be consistent between all battles, I made a rough design showing my idea of how the battle would look, with enemies on the left and actors on the right. There aren't going to be more that 3 monsters in battle ever either)
https://s22.postimg.org/l2xsgfoht/Checkered2.png
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