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So, Iv'e decided on giving enemies certain behaviours in battle. This isn't patterens, it's slightly more advanced then that
So, I'd like to shoot for 5 different catagories, each with there sub-categories
Here's what I mean
Let's say there's a category called coopertaion
That would be divided into sub-categories
Gang-up
Leader
Group
ect
with gang up, an enemy would mark a charecter with a undetectable state that increases target rate. If a shield or something is applied to that charecter, The state would be removed, and the enemies would gang up on another charecter.
With Leader, one enemy, who would be faster then all the others applies undetectable states to it's followers, that tell them what to do, as well as set up combo's(let's call them "command skills"). If the leader is taken out, the rest will have bare minumum A.I. programing. The group might not be particularly strong, but there cooperation makes up for that
group is like leader, only all of them have the command skills and equal speed. These enemies are the weakest of the 3
Another one could be "Chaos" where little A.I. programming is needed because there mostly damage dealers, but still strategy is needed to defeat them
maybe there's one subgroup that has powerfull skills with limited uses, using the most powerful first. Using weaker skills if the battle drags on to long
Maybe there's another, were the monsters pick a target at the beginning, and stick with that target (Like gang-up, only each one could pick a different target. And they stick with that target, even if a shield is put up)
As you all can see, there's great potential for strategy... I'm just having trouble coming up with more categories and subcatergories... Any help would be appreciated
So, I'd like to shoot for 5 different catagories, each with there sub-categories
Here's what I mean
Let's say there's a category called coopertaion
That would be divided into sub-categories
Gang-up
Leader
Group
ect
with gang up, an enemy would mark a charecter with a undetectable state that increases target rate. If a shield or something is applied to that charecter, The state would be removed, and the enemies would gang up on another charecter.
With Leader, one enemy, who would be faster then all the others applies undetectable states to it's followers, that tell them what to do, as well as set up combo's(let's call them "command skills"). If the leader is taken out, the rest will have bare minumum A.I. programing. The group might not be particularly strong, but there cooperation makes up for that
group is like leader, only all of them have the command skills and equal speed. These enemies are the weakest of the 3
Another one could be "Chaos" where little A.I. programming is needed because there mostly damage dealers, but still strategy is needed to defeat them
maybe there's one subgroup that has powerfull skills with limited uses, using the most powerful first. Using weaker skills if the battle drags on to long
Maybe there's another, were the monsters pick a target at the beginning, and stick with that target (Like gang-up, only each one could pick a different target. And they stick with that target, even if a shield is put up)
As you all can see, there's great potential for strategy... I'm just having trouble coming up with more categories and subcatergories... Any help would be appreciated
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