RPG Maker Forums

So, Iv'e decided on giving enemies certain behaviours in battle. This isn't patterens, it's slightly more advanced then that

So, I'd like to shoot for 5 different catagories, each with there sub-categories

Here's what I mean

Let's say there's a category called coopertaion

That would be divided into sub-categories

Gang-up

Leader

Group

ect

with gang up, an enemy would mark a charecter with a undetectable state that increases target rate. If a shield or something is applied to that charecter, The state would be removed, and the enemies would gang up on another charecter.

With Leader, one enemy, who would be faster then all the others applies undetectable states to it's followers, that tell them what to do, as well as set up combo's(let's call them "command skills"). If the leader is taken out, the rest will have bare minumum A.I. programing. The group might not be particularly strong, but there cooperation makes up for that

group is like leader, only all of them have the command skills and equal speed. These enemies are the weakest of the 3

Another one could be "Chaos" where little A.I. programming is needed because there mostly damage dealers, but still strategy is needed to defeat them

maybe there's one subgroup that has powerfull skills with limited uses, using the most powerful first. Using weaker skills if the battle drags on to long

Maybe there's another, were the monsters pick a target at the beginning, and stick with that target (Like gang-up, only each one could pick a different target. And they stick with that target, even if a shield is put up)

As you all can see, there's great potential for strategy... I'm just having trouble coming up with more categories and subcatergories... Any help would be appreciated

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top