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This isn't even necessarily just for bosses; it could be regular enemies in a distant cave or desert populated by dangerous trolls or giants or something.

Basically, I want certain enemies to fill the trope of being large, menacing, and powerful...where just one hit can devastate a squishy character, such as a mage or a thief or an assassin. However, the enemy is slow and unskilled, so the assassin can dodge his blows with ease; the thief can PROBABLY dodge most of his blows, but eventually one would connect and crush him; the mage (provided he doesn't use a spell to save his skin of course) would get destroyed in 1 or 2 hits.

I've been struggling with how to effectively implement something like this.  The instinct is to give him the enemy very high attack, but a high miss chance.  The problem with this is that the outcome of the battle is so dependent on RNG.  I wouldn't want the skillful assassin to get destroyed because of a 5% or 10% lucky hit.   But then if I make it so that he has 0% to hit the assassin; that boring and too easy for the assassin.

Hoping I can get some good discussion and ideas going about this.

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