I was noticed how extremely inconvenient it was that, using the editor's slider, I couldn't change the hue of the Character Set battlers using Yami's "Enemy Battlers" add-on, which allows you to replace the default Battlers with a Character Set as the battler. I wrote up this script last year and posted it on another forum.
Requires: Yami Engine Symphony / Add-on: Enemy Character Set
Version: 1.1 Author: IceSage Parent Author/Source: Yami Engine Symphony / Add-on: Enemy Character Set
Compatibility:
Compatible with Yami's Engine Symphony "Enemy Character Set" script only.
Description:
Allows you to change the hue of an enemy Character Set Battler by
adjusting the hue slider when chosing a picture for a Monster normally.
YES: Enemy Character Set Battlers did not come with this featured integrated, so
changing the hue for your enemy monster did nothing.
You may also adjust the hue by using & modifying your current note tags
for your enemy battlers, adding an extra number to assign a hue to
the battler. (This will overwrite whatever hue was chosen when you
imported the picture / adjusted the hue slider.)
Example:
<battler set: filename, index[, hue]>
<battler set: Monster2, 6>
Default notetag. Hue will default to monster's default.
<battler set: Monster2, 6, 99>
Hue added, changes hue to 99 regardless of currently set hue.
Terms:
Free for Commercial / Non-Commercial use.
Any terms by Yami still apply.
[*]Must accept that code is "as is."
Will do bug fixes, but no external compatibility other than YEA / YES.
[*]Must accept it won't be compatible with other scripts other than the parent script. (Yami)
[*]Author not responsible for any errors or incompatibility.
[*]No need to add credit to me in your game, but preserve the script header.
[*]Can redistribute and modify, but preserve the script header.
Installation:
For convenience, add after wherever you placed Yami's Enemy Character set.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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