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              --Enemy Character Hues (Yami Symphony add-on)--
 ​
  Summary:

I was noticed how extremely inconvenient it was that, using the editor's slider, I couldn't change the hue of the Character Set battlers using Yami's "Enemy Battlers" add-on, which allows you to replace the default Battlers with a Character Set as the battler. I wrote up this script last year and posted it on another forum. 

Screenshots: 



Script: http://pastebin.com/qqWzNy99

Requires: Yami Engine Symphony / Add-on: Enemy Character Set

   Version: 1.1
   Author: IceSage
   Parent Author/Source: Yami Engine Symphony / Add-on: Enemy Character Set
 
   Compatibility:
      Compatible with Yami's Engine Symphony "Enemy Character Set" script only.
   
   Description:
      Allows you to change the hue of an enemy Character Set Battler by
      adjusting the hue slider when chosing a picture for a Monster normally.
      YES: Enemy Character Set Battlers did not come with this featured integrated, so
      changing the hue for your enemy monster did nothing.
     
      You may also adjust the hue by using & modifying your current note tags
      for your enemy battlers, adding an extra number to assign a hue to
      the battler. (This will overwrite whatever hue was chosen when you
      imported the picture / adjusted the hue slider.)
   
      Example:
        <battler set: filename, index[, hue]>
          <battler set: Monster2, 6>
              Default notetag. Hue will default to monster's default.
          <battler set: Monster2, 6, 99>
              Hue added, changes hue to 99 regardless of currently set hue.
 

Terms:

  • Free for Commercial / Non-Commercial use.

    Any terms by Yami still apply.
[*]Must accept that code is "as is."

  • Will do bug fixes, but no external compatibility other than YEA / YES.
[*]Must accept it won't be compatible with other scripts other than the parent script. (Yami)

[*]Author not responsible for any errors or incompatibility.

[*]No need to add credit to me in your game, but preserve the script header.

[*]Can redistribute and modify, but preserve the script header.

Installation:

  • For convenience, add after wherever you placed Yami's Enemy Character set.

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