Neo Soul Gamer

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Hey guys,

Wondering if anyone can (or has) come up with an enemy class plugin.

Yanfly and Tsukihime both had scripts that gave enemy levels and enemy classes. Basically, the enemy level would be set based on a notetag or a setting in the module (average party level, lowest party member level, etc.), and the enemy's parameters and traits would copy whatever classes you had set in the database.

You could essentially create enemies through classes.

Links to the aforementioned scripts are below.

http://himeworks.com/2013/11/enemy-class/

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/enemy-levels/
 

Tsukihime

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I will be porting over my enemy level and classes plugins over.


The level plugin would simply give enemies levels, and a way to manage their levels (add them, remove them, set them, etc). I'm not sure if I will even build in a way to display their names in the enemy target window since you may have your own battle UI.


The enemy class plugin would give them classes, and use the level to determine what their parameters and available skills are.
 
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Neo Soul Gamer

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Wonderful! I'll stay tuned for that. Thanks for the heads up.
 

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