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- Sep 21, 2018
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Hi !
1/ Here, I have a problem with the Tsukihime script "command: enemy talk" : https://forums.rpgmakerweb.com/index.php?threads/command-enemy-talk.11895/
I also installed the script "command manager" : http://himeworks.com/2013/02/19/command-manager/
which is required beforehand, because "command: enemy talk" is a addon of "command manager". The thing is that during a fight scene, the command "talk" is displayed but it has overwritten or replaced the default commands, like "attack", etc.
When the "command: enemy talk" script is installed, I can no longer use the basic commands of a fight scene, but I would just like to have the command "talk" which is added in addition to the basic commands.
EDIT : I just understood, you had to manually add the basic commands like this :
2/ A subsidiary point :
Otherwise, I discovered another script in the genre that is interesting : Euphoria's Enemy interaction script : https://forums.rpgmakerweb.com/index.php?posts/308136/
I would like to combine the use of these two scripts which are complementary, the second seems insufficient to me because I don't want the enemy to just make a small answer, a dedicated event page is much better, but on the other hand the fact of being able to give objects to enemies is a very interesting mechanism. So, So, all I need to do is keep in the Euphoria's script the "give" command.
But I've realized that the "give" command in the Euphoria script conflicts with Tsukihime's "Actor Inventory" script. That is, even though I have many items, the "give" command only offers an empty list of items. And I was careful that this was key items.
1/ Here, I have a problem with the Tsukihime script "command: enemy talk" : https://forums.rpgmakerweb.com/index.php?threads/command-enemy-talk.11895/
I also installed the script "command manager" : http://himeworks.com/2013/02/19/command-manager/
which is required beforehand, because "command: enemy talk" is a addon of "command manager". The thing is that during a fight scene, the command "talk" is displayed but it has overwritten or replaced the default commands, like "attack", etc.
When the "command: enemy talk" script is installed, I can no longer use the basic commands of a fight scene, but I would just like to have the command "talk" which is added in addition to the basic commands.
EDIT : I just understood, you had to manually add the basic commands like this :
2/ A subsidiary point :
Otherwise, I discovered another script in the genre that is interesting : Euphoria's Enemy interaction script : https://forums.rpgmakerweb.com/index.php?posts/308136/
I would like to combine the use of these two scripts which are complementary, the second seems insufficient to me because I don't want the enemy to just make a small answer, a dedicated event page is much better, but on the other hand the fact of being able to give objects to enemies is a very interesting mechanism. So, So, all I need to do is keep in the Euphoria's script the "give" command.
But I've realized that the "give" command in the Euphoria script conflicts with Tsukihime's "Actor Inventory" script. That is, even though I have many items, the "give" command only offers an empty list of items. And I was careful that this was key items.
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