- Joined
- Apr 18, 2017
- Messages
- 13
- Reaction score
- 0
- First Language
- Polish
- Primarily Uses
- RMVXA
So my game will involve blind enemies, walking around within the world. And I want some of them to be guarding items used to progress the story, but I can't figure out how I would, for example, make the player be able to throw something to make sound and distract them.
I've looked online but can't find anything. And I've been trying to figure out, what set of commands would logically make this possible, but I can't think of anything.
I don't need the object to be visually there, and like flying towards its destination (but that would be good to add). It can be something as simple as it being in your inv, the player using it within a certain tile (I would make multiple tiles checking for the player having the item in their inv, before starting the throwing mechanic), a sound playing and it appearing somewhere, and then triggering a cutscene (the enemy going to the object).
Anyone got any ideas? Even simple pointers would help.
I've looked online but can't find anything. And I've been trying to figure out, what set of commands would logically make this possible, but I can't think of anything.
I don't need the object to be visually there, and like flying towards its destination (but that would be good to add). It can be something as simple as it being in your inv, the player using it within a certain tile (I would make multiple tiles checking for the player having the item in their inv, before starting the throwing mechanic), a sound playing and it appearing somewhere, and then triggering a cutscene (the enemy going to the object).
Anyone got any ideas? Even simple pointers would help.

