- Joined
- Mar 26, 2019
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- 31
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- RMXP
Hey all,
I've been trying to find a simple solution for creating a way for enemies during battle to have increased overall maximum health without effecting all instances of that enemy within the troop or in future battles. Is there a variable that people are aware of for something like this?
I'm also quite new to scripting and its been hard finding resources online still around for RPGXP around this sort of topic.
Using simple Event Commands dont seem to work as the max hp cap still applies even if you try to percent it over.
EDIT: Just noticed this can indeed be altered strictly in Control Variables. Though the scripting solutions are best. Thanks @KK20
I've been trying to find a simple solution for creating a way for enemies during battle to have increased overall maximum health without effecting all instances of that enemy within the troop or in future battles. Is there a variable that people are aware of for something like this?
I'm also quite new to scripting and its been hard finding resources online still around for RPGXP around this sort of topic.
Using simple Event Commands dont seem to work as the max hp cap still applies even if you try to percent it over.
EDIT: Just noticed this can indeed be altered strictly in Control Variables. Though the scripting solutions are best. Thanks @KK20
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