Joined
Sep 23, 2015
Messages
15
Reaction score
4
First Language
English
Primarily Uses
When I have an enemy troop or battler that is supposed to have certain armor or weapons equipped, is there any way to actually do this? What is the point of choosing "equip sword" when I cannot choose a specific sword in that category? Since I have to choose their base stats and can't just put armor on them for specific bonuses, the skill I've made that have the effect of disarming or breaking armor are useless. Is this unavoidable?

Also, in front view, is there any way to have the monster using a skill still show that skills animation somehow instead of just glowing and making the sound effect for the animation? (I assume it does that because there's no visible target in front view.)

Thank you.
 
Joined
Sep 23, 2015
Messages
15
Reaction score
4
First Language
English
Primarily Uses
Still looking for info on the benefits of assigning weapons and armor to enemy troops.
 

TakeHomeTheCup

Veteran
Veteran
Joined
Oct 15, 2013
Messages
245
Reaction score
463
First Language
English
Primarily Uses
As far as I know, there is no benefit in using the equip parameters for enemies.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,064
Reaction score
7,979
First Language
German
Primarily Uses
RMMV
The traits are a programming mechanism to handle added effects, but to make that easier on the programming side there is no filter to detect if a trait is usefull at a specific part or not - that is the responsibility of the game developer, because the editor would have a lot of lag if it would try to detect useless combinations.


Equipment Types for enemies is only one of those options without effect, simply because enemies can't have equipment. There are a number of others as well, for example the enemy effect commands of eventing only work in troop events as those enemies don't exist on map.
 

Pine Towers

Knight Hospitaller
Veteran
Joined
Nov 11, 2015
Messages
467
Reaction score
227
First Language
Portuguese
Primarily Uses
RMMV
@Andar, it is, for now, without effect, but it is stored for said enemy, right? Someone could make a plugin that gathers this trait info to allow (for example) sv_enemies to equip weapons like actors, no?
 

Latest Threads

Latest Profile Posts

Ami
--- Stolen Item ---

M.Figher: I want to sell this Stone
Fence: Then...i can buy you 1500G
M.Figher: It's Deal!
(3 Days Later)
F.Fighter: M.Figher,Do you know about Stone that Mayor keep it in his Office? It's missing
M.Figher: Ahh,is that so... (Actually,i Stole it and Sell it to the Fence a few Days ago)
I've spent some cash on foley and other sound effects. I wonder sometimes if I made a poor choice, but I remember that I really want to improve the sound of my games. n...n; My frugalness haunts me sometimes.
elex 50s face.png

Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.

Forum statistics

Threads
108,846
Messages
1,040,002
Members
141,310
Latest member
masters143
Top