- Joined
- Sep 23, 2015
- Messages
- 15
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- 4
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- English
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When I have an enemy troop or battler that is supposed to have certain armor or weapons equipped, is there any way to actually do this? What is the point of choosing "equip sword" when I cannot choose a specific sword in that category? Since I have to choose their base stats and can't just put armor on them for specific bonuses, the skill I've made that have the effect of disarming or breaking armor are useless. Is this unavoidable?
Also, in front view, is there any way to have the monster using a skill still show that skills animation somehow instead of just glowing and making the sound effect for the animation? (I assume it does that because there's no visible target in front view.)
Thank you.
Also, in front view, is there any way to have the monster using a skill still show that skills animation somehow instead of just glowing and making the sound effect for the animation? (I assume it does that because there's no visible target in front view.)
Thank you.