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- May 23, 2022
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Hello. It's been a long time since I played with RPGmaker and I'm having a really hard time making something specific work;
See, I'm trying to create different battle mechanics, and what I'm trying to do right now is create an enemy that initially has 100% evasion to physical attacks (like Final Fantasy 7's boss battle at the shinra building that could only be hit by ranged or magic) for the sake of my post I'll refer to them as "flying enemies" and I've also added a few skills/magics to my game so far that ideally would reverse this initial evasion state and make these enemy types susceptible to physical damage.
The issue I've run into is that no matter what I try to do, changing the ex-parameters of the enemy affects the party, not the enemy.


keep in mind, this is just what I have currently, I've tried multiple different solutions to this problem, and no matter how I try to manipulate the enemy's stats, it affects my party instead; like setting the hit rate to 0% causes the bats to miss my party 100% of the time. Setting the evasion rate for the enemy to 100% makes the bats miss my party 100% of the time. I want it to be the other way around. I want the bats to have 100% evasion to physical damage until/unless the "gravity" spells/skills I've made are used on them to make them hittable like any normal enemy would be.
Sorry if I didn't explain my problem thoroughly enough, I also had a hard time googling to see if there were other solutions to this, but I couldn't find anything.
What I've tried so far is using states; first to have the enemy spawn with the "Flying Enemy" state which should make them have 100% evasion to physical damage, and a "gravity" state which should reduce the enemies evasion to normal levels.
With the skills I've made, I have "remove state flying enemy" and "add state gravity" which I think would obviously work if the initial issue could be resolved RE: having the evasion/hit rates be applied to the bats attacks against the party rather than the parties attacks against the bats.
Any assistance or suggestions would be appreciated greatly. I hope this isn't a really easy fix that I just haven't been able to think of.
*edit*
I've also looked at Yanfly's extended parameters plugin. I still can't get the desired outcome. Everything I do to try to change the enemy's evasion to physical damage has the inverse effect, the bats are hittable by physical damage, but cannot land any attacks on the party characters instead.
I feel like there must be some counterintuitive solution that I'm just not knowledgeable enough to find.
See, I'm trying to create different battle mechanics, and what I'm trying to do right now is create an enemy that initially has 100% evasion to physical attacks (like Final Fantasy 7's boss battle at the shinra building that could only be hit by ranged or magic) for the sake of my post I'll refer to them as "flying enemies" and I've also added a few skills/magics to my game so far that ideally would reverse this initial evasion state and make these enemy types susceptible to physical damage.
The issue I've run into is that no matter what I try to do, changing the ex-parameters of the enemy affects the party, not the enemy.


keep in mind, this is just what I have currently, I've tried multiple different solutions to this problem, and no matter how I try to manipulate the enemy's stats, it affects my party instead; like setting the hit rate to 0% causes the bats to miss my party 100% of the time. Setting the evasion rate for the enemy to 100% makes the bats miss my party 100% of the time. I want it to be the other way around. I want the bats to have 100% evasion to physical damage until/unless the "gravity" spells/skills I've made are used on them to make them hittable like any normal enemy would be.
Sorry if I didn't explain my problem thoroughly enough, I also had a hard time googling to see if there were other solutions to this, but I couldn't find anything.
What I've tried so far is using states; first to have the enemy spawn with the "Flying Enemy" state which should make them have 100% evasion to physical damage, and a "gravity" state which should reduce the enemies evasion to normal levels.
With the skills I've made, I have "remove state flying enemy" and "add state gravity" which I think would obviously work if the initial issue could be resolved RE: having the evasion/hit rates be applied to the bats attacks against the party rather than the parties attacks against the bats.
Any assistance or suggestions would be appreciated greatly. I hope this isn't a really easy fix that I just haven't been able to think of.
*edit*
I've also looked at Yanfly's extended parameters plugin. I still can't get the desired outcome. Everything I do to try to change the enemy's evasion to physical damage has the inverse effect, the bats are hittable by physical damage, but cannot land any attacks on the party characters instead.
I feel like there must be some counterintuitive solution that I'm just not knowledgeable enough to find.
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