Droth

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Hey, So I've been trying to design a boss fight with a mechanic where the boss calls out his target, issues a warning in text and then a turn later uses the skill. I'm using Tsukihime's Cast time script for the delay. So the attack works like this: Boss uses first ability, which chooses a target and activates a common event, the common event takes variables from Tsuki's common event script for target and user information, and that all works fine. Then I want it to call out it's target and user with a warning text which I also have working. The issue I am running into is that when I use force action it doesn't seem to matter what I choose as the target, it always chooses at random. Is there any way I can use a script in the common event to have more control over the force action target?

Thank you =)
 
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Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


I'm moving this because you mentioned the use of scripts. I don't know whether that will change how you do it or not (I suspect it will). Please provide links to the scripts so people don't have to go searching for them in order to help you.
 

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finally got this scripted right lol... I was running into a few issues like getting the event to play when all enemies were ko'd, actors going in and out of their victory poses, etc... still need to tweak a bit tho.
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