hoboayoyo

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Looking into making enemies resistant/immune to a status effect after it's applied.
Haven't found any plugin's of the sort so I imagine it's able to be done in engine.
Kind of like Etrian Odyssey.
Any help in the right direction is appreciated.
 

ScorchedGround

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Unless I misunderstood the question, couldn't you just give the state in question a trait that sets the state rate to 0% for the given state?

For example, give your "Poison" state the following trait: "State Rate Poison 0%".

Be careful though that the skill that applies the state is not set to "Certain Hit" because this would ignore any State Rates.
 

stramin

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There is also a trait to resist a state:

1611786482214.png
 

ScorchedGround

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@stramin
I believe this would not work because State Resist also removes the state that is currently active already, which the OP did not ask for.
(Not 100% sure though and can't test it right now)
 

hoboayoyo

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I guess ill make double of each stat effect, one that is the normal state and one that adds a resist state i guess.
 

stramin

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@stramin
I believe this would not work because State Resist also removes the state that is currently active already, which the OP did not ask for.
(Not 100% sure though and can't test it right now)
Good to know about this, I going to test it later
 

ScorchedGround

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@hoboayoyo
You don't need to make 2 states.

My approach should still work:

For example, give your "Poison" state the following trait: "State Rate Poison 0%".

Be careful though that the skill that applies the state is not set to "Certain Hit" because this would ignore any State Rates.

Based on this example, your Poison would make the afflicted character immune to poison while still retaining the poison that is currently active.

Just replace "Poison" with any state you need.

I also attached a screenshot of the example just in case
 

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hoboayoyo

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But the resist state is removed when the status goes away correct?
I want the resist state to stay throughout the battle (or more turns than the state is on) to prevent it being spammed on bosses.
 

Wavelength

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Right, if you want the "resistance" to last longer than the effect of the state, then two different states is the way to do it. If you want the resistance to last the entire battle, don't set a number of turns or actions; just have it be removed on Battle End. If you don't want to show the Resistance state, set its Priority to 0 and give it no icon.

Be careful with your use of Recover All because that will remove all states (including the Resistance states). The only way to change that behavior is to use "Permanent States" plugins. Or, you can work around it by using complete HP and MP recovery, as well as specifically removing normal states (but not Resistance states), wherever you would have used a Recover All command.
 

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