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- Apr 12, 2012
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- RMMV
I had to look pretty closely at the action times+ trait for the next edition of my tutorial series and it gave me what I think is a pretty badass idea for an RPG enemy which is actually really easy to make, but I wanted to get some feedback on the concept.
Basically the enemy would be a "hydra" if you will. The more damage it takes, the more heads sprout from it (can be achieved using slightly different battler graphics) and it gains additional action times+ traits. Basically, the more heads it has, the more actions it can take per turn. This means the optimal strategy is to take it out as quickly and efficiently as possible in as few turns as possible, because leaving it at low or critical HP could wipe out your party.
What do you guys think of this?
Basically the enemy would be a "hydra" if you will. The more damage it takes, the more heads sprout from it (can be achieved using slightly different battler graphics) and it gains additional action times+ traits. Basically, the more heads it has, the more actions it can take per turn. This means the optimal strategy is to take it out as quickly and efficiently as possible in as few turns as possible, because leaving it at low or critical HP could wipe out your party.
What do you guys think of this?
