- Joined
- Nov 13, 2016
- Messages
- 5
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- 1
- First Language
- Polish
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Hello. At first, sorry for my poor English. I'm trying to make a game in the atmosphere of Silent Hill. If you played "Silent Hill", you probably remember the radio that was warning you when the enemy was close. The noise from the radio was getting louder when enemies were nearby. I wanted to implement that in my game, but after hours of trying I just gave up. Can any1 help me make this work? I'm uploading screenshots with this post and legend to them below:
001 - Player XY coords set, Enemy (Monstrum) XY coords set, and Player XY sub Enemy XY coords.
002 - The event that changes depending on the Player and Enemy distance. Each event has it's page and is activated by Switch NOISE A (the enemy is far), NOISE B (the enemy is getting close), NOISE C (the enemy is close to player).
003-A/003-b - Here's where I totally failed... I have no idea why it's not working... According to my calculations, it should work
But it's not... You can see how I calculated this on picture number 005 (Dźwięk = Sound/Noise). On picture 004 there's only empty map (not sure why the hell I uploaded it anyways...) I wonder where I did mistake? If there's any1 that can make a quick example in RPGM MV and attach it, or upload a plugin, or just simply explain how should I do this, I would be very grateful. THANKS SO MUCH!!! <3






001 - Player XY coords set, Enemy (Monstrum) XY coords set, and Player XY sub Enemy XY coords.
002 - The event that changes depending on the Player and Enemy distance. Each event has it's page and is activated by Switch NOISE A (the enemy is far), NOISE B (the enemy is getting close), NOISE C (the enemy is close to player).
003-A/003-b - Here's where I totally failed... I have no idea why it's not working... According to my calculations, it should work





