Enemy incoming, XY distance

v1c10us

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Hello. At first, sorry for my poor English. I'm trying to make a game in the atmosphere of Silent Hill. If you played "Silent Hill", you probably remember the radio that was warning you when the enemy was close. The noise from the radio was getting louder when enemies were nearby. I wanted to implement that in my game, but after hours of trying I just gave up. Can any1 help me make this work? I'm uploading screenshots with this post and legend to them below:


001 - Player XY coords set, Enemy (Monstrum) XY coords set, and Player XY sub Enemy XY coords.


002 - The event that changes depending on the Player and Enemy distance. Each event has it's page and is activated by Switch NOISE A (the enemy is far), NOISE B (the enemy is getting close), NOISE C (the enemy is close to player).


003-A/003-b - Here's where I totally failed... I have no idea why it's not working... According to my calculations, it should work :( But it's not... You can see how I calculated this on picture number 005 (Dźwięk = Sound/Noise). On picture 004 there's only empty map (not sure why the hell I uploaded it anyways...) I wonder where I did mistake? If there's any1 that can make a quick example in RPGM MV and attach it, or upload a plugin, or just simply explain how should I do this, I would be very grateful. THANKS SO MUCH!!! <3

001.png

002.png

003-A.png

003-B.png

004.png

005.png
 

Lestroth

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Hey,


at first sight I can see that your if/else statements can not work the way you set them up.


If you put one if into another, it means that you check for case 1 to be true AND case 2 to be true. You have to use else instead! (Please note the small check box in the conditional branch command "Create Else Branch")


In your screenshot for example you check if variable 1 is between 6 and 3 AND between -6 and -3 which will never be the case ;)


Using positive and negative values to determine the distance between monster and player looks extremely cumbersome to me. I would advice using some JS here: Math.abs() returns the absolute value of a number. You can use that with your variables.


check1.png


Please note that I used 6 instead of 4 variables because it was easier for me to get into your problem.


In case you're wondering: Calculations like this can be done in the Script field in Control Variables.


No longer dealing with negative values, you'll have much less trouble defining the if/else statement. Mine looks like this:


sol1.png


I really hope this helps.


Oh, and hopefully you can bake. I claim a cookie for all that effort! ;)
 
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v1c10us

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Thanks a lot for answer, gonna try this 2morrow for sure :D Will leave a comment if it worked!
 

v1c10us

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Hello there again! Sorry it took so long, was busy at work :D Finally I could test the method you showed me and guess what... IT WORKED!!! Gonna take me some time to totally understand it (I was never good at math...), but I will eventually get it by making my game further ;) You are genius! Much love <3 :D


 


COOKIE.png
 

Lestroth

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Oooh, Cookie ;Q


Erm, I mean: Glad it finally worked out for you :)


It takes some time getting used to RPG Maker, but you'll figure it out eventually. When you need further help, you can come back here anytime!
 

v1c10us

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  • Now I have another problem... :( When my enemy is on the edge of right side on the map and I'm on the left edge, the event "thinks", that he's close to me somehow... Is there a plugin or a solution to solve it?



EDIT!!! Never mind, I did something terribly wrong :D
 
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