#-----------------------------------------------------------------------------
# ENEMY KILL COUNT AS VARIABLE
# AUTHOR : SANDY
# VERSION : 0.1
# DATE : 9/6/2015
#-----------------------------------------------------------------------------
# EXAMPLE :
# I want to create monster type like insect as MONSTER_TYPE1
# so add the monster you want to MONSTER_TYPE1 = [1,4] and the variable store at
# VARIABEL_1 = 2
#
# So you can make quest-killing or something like that
# Feel free to modify this script
# It's my first script ^^
# Enjoy!!
#-------------------------------------------------------------------------------
module SANDY
#MONSTER TYPE
MONSTER_TYPE1 = [1,4]
MONSTER_TYPE2 = [5,6,7,8]
MONSTER_TYPE3 = [9,10,11]
MONSTER_TYPE4 = [12,13,14]
MONSTER_TYPE5 = [15]
MONSTER_TYPE6 = [16,17]
MONSTER_TYPE7 = [18,19,20,21]
MONSTER_TYPE8 = [21,22,23,24]
MONSTER_TYPE9 = [25]
#VARIABLE_TO STORE
VARIABLE_1 = 1
VARIABLE_2 = 2
VARIABLE_3 = 3
VARIABLE_4 = 4
VARIABLE_5 = 5
VARIABLE_6 = 6
VARIABLE_7 = 7
VARIABLE_8 = 8
VARIABLE_9 = 9
end
class Game_Enemy < Game_Battler
def perform_collapse_effect
$game_variables[sANDY::VARIABLE_1] +=1 if SANDY::MONSTER_TYPE1.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_2] +=1 if SANDY::MONSTER_TYPE2.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_3] +=1 if SANDY::MONSTER_TYPE3.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_4] +=1 if SANDY::MONSTER_TYPE4.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_5] +=1 if SANDY::MONSTER_TYPE5.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_6] +=1 if SANDY::MONSTER_TYPE6.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_7] +=1 if SANDY::MONSTER_TYPE7.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_8] +=1 if SANDY::MONSTER_TYPE8.include?(@enemy_id)
$game_variables[sANDY::VARIABLE_9] +=1 if SANDY::MONSTER_TYPE9.include?(@enemy_id)
case collapse_type
when 0
@sprite_effect_type = :collapse
Sound.play_enemy_collapse
when 1
@sprite_effect_type = :boss_collapse
Sound.play_boss_collapse1
when 2
@sprite_effect_type = :instant_collapse
end
end
end