
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy.
The level is specified as a formula, which means you can define two types of levels:
1. Static level. This means the enemy's level never changes throughout the game. For example, a slime might always be level 1 no matter what.
2. Dynamic level. This means the enemy's level relies on data that may change throughout the game. For example, you can bind an enemy's level to a game variable so that its level changes whenever you change the variable.
Enemy levels on their own don't do anything, but with combined with enemy classes and other scripts, it can add a lot of customization options.
In addition to setting enemy levels, this script provides a number of other enemy level related functionality, such as changing levels during battle and setting max/min enemy levels.
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