- Jun 30, 2012
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Do you want your enemies to have levels like actors?
You could use levels as a way to determine their difficulty level compared to the actor's current level. For example, if your actor is currently level 10 and the enemy is level 20, you might use a red font to draw the enemy's name to indicate that it is dangerous.
Levels themselves do not mean much on their, for they are just a number. They become more powerful once you use other plugins that make use of them.
For example, a plugin that you can use is Enemy Classes, which allows you to assign classes to enemies. Using both plugins, you can now set up parameters curves based on the enemy's level, as well as the skills they can use based on the level.
More information and downloads available at HimeWorks
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