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- Jul 12, 2015
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Hi, I recently thought of an idea to make combat a little more amusing and satisfying for my current MV project, what I am after is possibly having note tags assigned to enemies or maybe even party members that allow them to say sentences reflecting on what they do by using the text/digits used on battle screens for dmg/buff/debuff handouts.
For example having an enemy beginning his turn of attack he has a random line of text saying "Eat lead!" displaying above his battle sprite. Or maybe after being damaged critically he could say something like "Oh..I'm missing a rib, that isn't good". Of course I'm hoping that the text remains for a brief moment before disappearing.
Now I realize I could possibly do this through the event handler in the battle screen tab under systems- but there would be too many strange variables to arrange this. I'm hoping that someone out there can help me with this. I'm not a professional scriptwriter but here's a generic list of what kind of things enemies/party members could use as a handler.
Attacking
Using skill
Buffing> being healed etc
De buffing> being blinded> poisoned etc.
Damaged
Escaping
Critically damaged
Failing an escape
Preferably I would like enemies/party members use these at random times, so for example- sometimes nothing will be said. Some cases-whoever is being active or interacted with has a multiple range of other dialogue to display.
For example having an enemy beginning his turn of attack he has a random line of text saying "Eat lead!" displaying above his battle sprite. Or maybe after being damaged critically he could say something like "Oh..I'm missing a rib, that isn't good". Of course I'm hoping that the text remains for a brief moment before disappearing.
Now I realize I could possibly do this through the event handler in the battle screen tab under systems- but there would be too many strange variables to arrange this. I'm hoping that someone out there can help me with this. I'm not a professional scriptwriter but here's a generic list of what kind of things enemies/party members could use as a handler.
Attacking
Using skill
Buffing> being healed etc
De buffing> being blinded> poisoned etc.
Damaged
Escaping
Critically damaged
Failing an escape
Preferably I would like enemies/party members use these at random times, so for example- sometimes nothing will be said. Some cases-whoever is being active or interacted with has a multiple range of other dialogue to display.
