Enemy Position offset

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
318
Reaction score
331
First Language
Portuguese
Primarily Uses
RMMV
Hello, I'm currently having a problem positioning enemies. I'm using a smaller resolution than the default one (640 * 360) and a problem has arised. When I position the enemies, their Y position is too high on the screen, which will a problem when I add big enemies.

So what I'm looking for is a plugin that allows me to add some positioning offset to the enemy troop in a plugin parameter.
I'm currently using Yanfly's Battle Engine Core and Animated Sideview Enemies.

YEP Battle Engine Core: http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
YEP Animated Sideview Enemies: http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/

I've searched around, couldn't find anything. Can someone help me out?
enemy position.jpg
 

LadyBaskerville

Hell-poodle
Veteran
Joined
Sep 12, 2016
Messages
645
Reaction score
524
First Language
German
Primarily Uses
RMMV
I have a small plugin for offsetting enemies in my collection of Javascript snippets: https://forums.rpgmakerweb.com/inde...lles-miscellaneous-javascript-snippets.80663/ (under "Shift Enemies")
Right now, it works a bit differently from what you described, though - you would have to enter the offset for each enemy individually in a notetag. But I can add a parameter for a default offset without much trouble, I'll update the plugin in a few hours when I'm back at my PC.
 

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
318
Reaction score
331
First Language
Portuguese
Primarily Uses
RMMV
That's so awesome thank you! You think you could add the default option then? That'd be really helpfull as it would spare notetags in all enemies.
Thank you so much, it really is a life saver :)
 

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
318
Reaction score
331
First Language
Portuguese
Primarily Uses
RMMV
Thank you so much, you're awesome! :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top