Ciberfreak

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I want to make a enemy that summons from a poule of 2 or 3 predetermined enemies (those who also live in the forest) at random and not every turn.
Is this possible? and how to do it/how to start (I have a enemiy, a skill and a empty common event)

I'd say my knowledge of MV is pretty good but when it comes to enemies and balancing them I'm not that great T-T.
 

Iron_Brew

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Very easy!

Add the summoner and your enemies to a troop - on the enemies set them to "appear halfway". If you want the enemy to do a skill to summon them, have him use a skill that calls a common event.

In the common event have it:

1. Set a variable between 1 and the Maximum number of types of enemies
2. Then run through a conditional event for each number and have that enemy appear
3. Set a switch so that it you can make the summoner no longer use that skill

Easy peasy!
 

Ciberfreak

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Thanks! I'm gonna try both
 

nbgamemaker

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sounds cool glad you got your answer <3
 

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