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- Apr 28, 2016
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Hello, I'm having trouble with something. In a boss fight in my game, I'd like an enemy to have different dialogue the first time he's attacked. Normally, I'd just set it so the dialogue plays if his HP is 99% of less, but the problem is that he's set to evade every attack until a certain turn. How would I make this dialogue play if he doesn't take any damage?


