Enemy reposition script

Chdonga

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I'm looking for a script that will allow me to do two things:


1. A script call to randomize the enemy position at the start of the battle


2. A script call that will shuffle the enemies' position in the middle of the battle, and they should actually move from point A to point B.


An example of what I'd want to do with this is make an enemy who creates decoys. They'd run around the battlefield and you wouldn't know who the real one is. Currently I don't have a battle cursor memory script set up so it just defaults to the left-most enemy but that's subject to change as soon as I find Hime's Cursor Memory script; in any case, I also want the cursor to select a completely random enemy after repositioning.


I'm using Yanfly Battle Engine Ace, Yami's Visual Battlers, Raizen's Battle Cursor, and Hime's Placeholder Enemy scripts.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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